Fridrich (CFOP) – Stage 1. July 4th by Chris Durnford. If you have already read our beginner’s solution guide, you will already know how to do this step. The CFOP Method (Cross – F2L – OLL – PLL), sometimes known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik’s Cube. CFOP is the most frequently used speedsolving method for the 3x3x3 for the 3×3 Rubik’s Cube since have been set with CFOP, with the.

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If they need to move clockwise, then use this algorithm:. This method was first developed in the early s combining innovations by a number of speed cubers. Instead, really try and solve each case intuitively.

I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently. In other languages Add links.

Have a go on your cube, and see if you can work out how to solve any of the pairs. During the resurgence in speedcubing’s popularity in the late ’90s and early s, there was a general lack of information on the sport. Included are all the algorithms and methods required to learn how to solve a Rubik’s cube.

You want a taste of the high-flying, rock and roll lifestyle of the speedcuber. Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, fubik easier.

How to Speedsolve the Rubik’s Cube

There are, of course, many more cases than this, but most can be solved with the strategies above or can be reduced to one of the above cases. This database is part of the speedsolving.


Class Projects See All Use the videos and these algorithms to solve the cube. This is for the same reason as the cross in step 1 – you need to be able to look at the cube and produce an efficient way of solving each F2L pair. However, rubiik that you can cfol this step using just one algorithm is useful during the learning process! However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times.

CFOP Method – Wikipedia

This guide takes you through every step of the CFOP speedcubing method. Going slowly isn’t better – going faster is better, but you’ll get faster by going slower.

Compare these two algorithms:. You needn’t go through the steps in order – you can learn and practise each bit independently, falling back on the beginner method as and when you need it.

You want to be one of those people, who can just look at a cube, and ten seconds later boom, it’s done. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed. Even though you can already solve this case using the beginner way, I would take the time to practise and learn this algorithm now. This section does not cite any sources.

Remember when I said ‘wasting time is bad’? World Cube Association Regulation A3a1 states that a competitor has up to 15 seconds of inspection time before attempting a solve, and you would want to be spending this time mentally formulating a complete solution to the cross which you could then execute very quickly at the start of your solve. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms.

From Wikipedia, the free encyclopedia. This will be awkward the first few times you attempt it, but it is certainly worth practising.


This greatly reduces the number of cases; 2-look PLL has 6 cases. It’s quite an easy step, as it is essentially the same as step 4 from the beginner guidewhich is to get a cross on the top face. Most of the 41 cases have reasonable intuitive solutions. If you had no correct edges in your last layer, you can just use one of the above algorithms anyway, like with the corners in the previous step.

Make sure that the colours of the other stickers on the edges are in this order: For example, here are two ways of pairing the corner and edge pieces:. CFOP is the most frequently used speedsolving method for the 3x3x3 cube. Wasting time is bad. Much like the Sexy Move highlighted in red before, the sequence R’ F R F’ is a trigger called the Sledgehammer, and you’ll spot it lurking about in other places and algorithms.

Again, these algorithm are arranged in what I think is a sensible order but you are free to learn them however you please. But the second algorithm is considerably quicker to perform, as you don’t have to adjust your hand position at all. So for OLL, instead of orienting every piece in the last layer at once, we’ll do the edges first and then the corners. Instead, it is much better to perform the algorithms slightly more slowly in one continuous stream. To this end, the vast majority of the algorithms on this page are comprised of many Rs and Us, as they are easy to perform sorry lefties.