H2 Thunderspire Labyrinth (4e) – Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as. Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) [Richard Baker, Mike Mearls] on *FREE* shipping on qualifying offers. A 4th Edition . H2 Thunderspire Labyrinth is the second heroic-tier adventure for D&D 4th edition by Wizards of the Coast, and a loose sequel to H1 Keep on.

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This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. As a DM I like the adventure and those bonuses in Dungeon mag are great. Just have it opened on your laptop while DM’ing.


You will want to run your own material, or adventures that weren’t published with full maps. A good, solid adventure. This isn’t completely ignored the entry room gets restockedbut I would have preferred more discussion of what occurs here, as well as the reaction of the duergar trading post in the Seven Pillared Hall if they’re not dealt with labyritnh.

This may be as a result of events in Keep on the Labhrinth or through other, unconnected, plot hooks.

The module is structured well, it has the details you’ll need, the thunserspire encounters are well balanced, and while the plot isn’t anything to write home about it still makes sense and works. How do they redistribute their forces? We subscribed like, over a year ago and it is the best thing ever.

By using this site, you agree to the Terms of Use and Privacy Policy. Thunderspire Labyrinth contains the first 4th Edition appearances and write-ups of the duergaralong with bronze wardersnorkersphalagarsand Enigmas of Vecna.

Articles needing additional references from September All articles needing additional references Pages using deprecated image syntax. For more information about Wizards of the Coast or thunrerspire of Wizards’ trademarks or other intellectual property, please visit their website at www.

I’ve seen dozens of modules in my time and the majority of them are bad, with poor combat encounters, disorganized information, monsters that have no reason for existing in an area, and plot that doesn’t even make sense.


The alternative is to pick up the Red Box starter kit and just grind through that adventure. The adventure takes place in the Labyrinth beneath Thunderspire Peak, once the capital of a minotaur kingdom, but now inhabited by many different groups of humanoids and monsters.

Retrieved from ” https: Posting Quick Reply – Please Wait. Can anyone help find the link for great justice? These booklets are contained in a cardboard folder which also has a double-sided poster map for use with miniatures that depicts three combat areas. Check out our Getting Started Guide! Join Date Jun Posts 9. After miserably failing a persuasion attempt due to bad wording, two goblin archers came out onto the balcony and began shooting.

I agree with your review of this rhunderspire the other core adventures. Reset Fields Log in.

Some of the dungeon areas also permit role-playing as an alternative method of bypassing encounter or at least of making them easier. The “Well of Demons” has a number of interesting tricks and traps that require at least some problem-solving ability on the part of the players.

The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls.

The way information is presented in the books is also done very well, with a short overview of each adventure area before the details of the encounters therein. I’ll go a step further and say that when reading through these modules, I find that they remind me of the old classic adventures from my 1st Edition days. I’m a DnD 3. Help for doing so is given in the adventure, as well as in Dungeon This way of running the adventure begins with the “Investigate the Bloodreavers” or “Slave Rescue” hooks, where the PCs are sent to rescue villagers taken by a group of hobgoblin slavers.

You don’t need to print it. I tend to have players that love good site-based adventures I think. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation.


There is also an extra article on converting it to FR. Become a Redditor and subscribe to one of thousands of communities.

Thursday, 26th February, After dealing with the slavers “The Chamber of Eyes”they need to find the duergar that have bought the slaves “The Horned Hold”.

I’m at work right now.

H2 Thunderspire Labyrinth

The players thought the whole idea of Thunderspire and the Seven Pillar Hall was awesome. Dark Sun Dark Sun: They LOVE the idea there are so many hallways and areas branching off from the hall. Submit a new link. Where it really shines is being an introductory module though, which is exactly what you and I want. This adventure is another fairly good one from Wizards. There is a great deal of role-playing potential in the Hall of Seven Pillars, with a number of pre-existing rivalries detailed, along with quite a number of NPCs to interact with.

Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. Physically, the booklets are on a much superior quality of paper than was used in H1 Keep on the Shadowfelland have been holding up pretty well to their recent usage in my campaign.

Originally Posted by Realgar.

H2 Thunderspire Labyrinth

Do not attempt to call anyone out. There are 28 encounters described in all not counting random events or interactions in the Seven Pillared Hallwhich will take the average group about four-hour sessions to play through. How many people are in your group?

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